GE – Olympic Visualizations

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With the 2012 London Summer Olympics just around the corner, the incredible Jake Sargeant (House MD opening titles, Terminator Salvation, TRON Legacy, & Oblivion) was approached by Mothership and director David Rosenbaum to throw down some data visualizations for some potential GE Olympic spots.

Although these visualizations were meant to complement high speed footage for present day commercial spots, this is a taste of what I hope we’ll see in the Olympics of the future… real-time data visualizations that analyze an athlete’s movement captured in slow motion. Here’s to the future.

via mn8studio.com

Universal Everything celebrates 10 years

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Universal Everything looks back on a decade of work. Soundtrack: Epic Tenori by Simon Pyke.

via universaleverything.com

Does money make you mean?

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It’s amazing what a rigged game of Monopoly can reveal. In this entertaining but sobering talk, social psychologist Paul Piff shares his research into how people behave when they feel wealthy. (Hint: badly.) But while the problem of inequality is a complex and daunting challenge, there’s good news too.

via ted.com

OBLIVION GFX Montage

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The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for his spring blockbuster feature film OBLIVION™.

One of the most widely seen Graphic elements was Vika’s Light Table, which allowed her to guide Jack Harper through his tasks as a Drone repair man in the field of duty. The table itself was built practically, so most of the visuals were captured in-camera, lending a beautiful optical touch to the design.

via thecreatorsproject.vice.com and gmunk.com

Beauty of Mathematics

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“Mathematics, rightly viewed, possesses not only truth, but supreme beauty — a beauty cold and austere, without the gorgeous trappings of painting or music.” — Bertrand Russell

via parachutes.tv

15 Sorting Algorithms in 6 Minutes

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Sorts random shuffles of integers, with both speed and the number of items adapted to each algorithm’s complexity.

The algorithms are: selection sort, insertion sort, quick sort, merge sort, heap sort, radix sort (LSD), radix sort (MSD), std::sort (intro sort), std::stable_sort (adaptive merge sort), shell sort, bubble sort, cocktail shaker sort, gnome sort, bitonic sort and bogo sort (30 seconds of it).

via panthema.net

“What Screens Want”

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What Screens Want is an essay interpretation of Frank Chimero’s talk from Build, 2013, discussing the evolution of technology and what it means for designers. He talks about methaphors as assistive devices, and draws some interesting metaphors on his own.

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via frankchimero.com

“Sound of Threads”

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An exhibition in Reykjavik, Iceland in june 2013 by Bertrand Lanthiez, where visitors interacted with the immersive work by both feeling and creating music. Visualizing music onto thin strands of Icelandic wool, the black and white piece translates different rhythms through light waves, enabling the sound not only to be heard but also ‘seen’.

via designboom.com

Small Arms and Ammunition Visualiser

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An interactive visualisation of government-authorised small arms and ammunition transfers from 1992 to 2010.

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via threejs.org

Interview: Dino Ignacio (Dead Space)

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Dino Ignacio is the UI lead at Electronic Arts for the Dead Space franchise of games. His work is at an interesting intersection point between fantasy and reality. It has fantastical design elements, and exists in otherworldly environments, but it also needs to be usable, so that players can enjoy the game.

via inventinginteractive.com